School level moderates cognitive effects of game-based learning in STEM: games are less effective for secondary than primary school students¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q3·i2medium
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i2 Secondary school students gain less cognitively from game-based learning than primary school students (g = −0.67, p < .001), with school level accounting for 34% of heterogeneity. → Michaela Arztmann 2023
Evidence¶
Michaela Arztmann 2023¶
Michaela Arztmann, Lisette Hornstra, Johan Jeuring & Liesbeth Kester (2023). Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics. Studies in Science Education, 59:1, 109-145. https://doi.org/10.1080/03057267.2022.2057732
q3 · i2 · quant-synthesis · r2
Mixed-effects moderator analysis (Knapp-Hartung) for cognition with k = 40 studies; the omnibus test was significant (p < .001) and "accounted for 34% of the amount of heterogeneity". Primary school is the reference category (k = 28) versus secondary (k = 12).
"The findings indicate that games are less effective for secondary school students (g = −0.67, p = <.001) than for primary school students"
Discussion¶
Related Claims¶
- School level shows a marginal moderating effect on motivational outcomes, with secondary students experiencing a lower motivating effect than primary students
- Game-based learning in primary and early secondary STEM education shows moderate positive effects on cognition, motivation, and behaviour compared to traditional classrooms — related
- Effects of game-based learning in STEM education vary substantially across studies, with prediction intervals spanning trivial-to-negative through very strong effects — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
school-level-moderates-game-cognitive-effects |
title |
School level moderates cognitive effects of game-based learning in STEM: games are less effective for secondary than primary school students |
description |
School level moderates cognitive effects of game-based learning in STEM: games are less effective for secondary than primary school students |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — michaela-arztmann-2023 |
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