School level shows a marginal moderating effect on motivational outcomes, with secondary students experiencing a lower motivating effect than primary students¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q3·i1small
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i1 Secondary school students experience a lower motivating effect of games than primary school students (g = −.37, p = .063), a marginal omnibus result accounting for 22% of heterogeneity. → Michaela Arztmann 2023
Evidence¶
Michaela Arztmann 2023¶
Michaela Arztmann, Lisette Hornstra, Johan Jeuring & Liesbeth Kester (2023). Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics. Studies in Science Education, 59:1, 109-145. https://doi.org/10.1080/03057267.2022.2057732
q3 · i1 · quant-synthesis · r2
Mixed-effects moderator analysis for motivation with k = 15 studies; the school level model "accounted for 22% of the heterogeneity with a significant omnibus test (p = .063)". The p-value sits at the edge of the conventional threshold, so the article's wording is hedged.
"Secondary school students seem to experience a significantly lower motivating effect than primary school students (g = −.37, p = .063)"
Discussion¶
Related Claims¶
- School level moderates cognitive effects of game-based learning in STEM: games are less effective for secondary than primary school students
- Effects of game-based learning in STEM education vary substantially across studies, with prediction intervals spanning trivial-to-negative through very strong effects
- Evidence of small-study effects exists for cognition and motivation, but trim-and-fill adjustment leaves the moderate motivating effect essentially unchanged
- Game-based learning in primary and early secondary STEM education shows moderate positive effects on cognition, motivation, and behaviour compared to traditional classrooms — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
school-level-motivation-moderating-effect-marginal |
title |
School level shows a marginal moderating effect on motivational outcomes, with secondary students experiencing a lower motivating effect than primary students |
description |
School level shows a marginal moderating effect on motivational outcomes, with secondary students experiencing a lower motivating effect than primary students |
status |
review |
evidence_strength |
weak |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — michaela-arztmann-2023 |
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