An RCT using self-reported combined knowledge and skills found a significant within-group pretest-to-posttest increase with a large effect size, but reported no between-group comparison¶
Claim · All claims
Evidence · 1 study · reviewr3·q3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? In an RCT of 227 health care professionals, changes in self-reported knowledge and skills were reported only for the within treatment group (n = 117), where the composite postsimulation score was significantly higher than the presimulation score with a large effect size. → Sten CW 2024
Evidence¶
Sten CW 2024¶
Steen CW, Söderström K, Stensrud B, Nylund IB, Siqveland J. (2024). The effectiveness of virtual reality training on knowledge, skills and attitudes of health care professionals and students in assessing and treating mental health disorders: a systematic review. BMC Medical Education. https://doi.org/10.1186/s12909-024-05423-0
q3 · i? · review · r3
RCT of 227 primary health care professionals comparing a VP game intervention to a no-intervention waitlist control, using a self-report composite of six Gatekeeper Behavior Scale items. The review notes changes were "reported only for the within treatment group (n = 117)" with a large effect size.
"Changes between presimulation and postsimulation scores were reported only for the within treatment group (n = 117), where the composite postsimulation score was significantly higher than the presimulation score, with a large effect size observed."
Discussion¶
Related Claims¶
- In the Albright RCT, knowledge, skills, and likelihood to screen increased significantly from pre- to post-test and versus control — reports the opposite
- In an RCT of ICU nurses, simulation-based education produced within-group gains in knowledge, confidence and competence but no between-group differences at 6 weeks — related
- VR training improved mental health knowledge in two non-randomized studies but showed no statistically significant effect on diagnostic recognition in a cohort study — related
- VR training interventions can promote knowledge and skills acquisition in health care professionals and students for assessing and treating mental health disorders, though the evidence base is uncertain — a broader claim this one bears on
- A single-group pretest–posttest study found no significant effect of VSP training on attitudes toward individuals with substance abuse disorders but a significant increase in perceived competence — related
- Non-randomized and pre/post-test studies broadly support simulation training benefits for attitudes, skills, knowledge and behaviors, though subject to natural learning effects — a broader claim this one bears on
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by process:wiki-ingest on 2026-10-31 |
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