Second Life role-play yields higher multicultural acceptance and cultural enrichment than face-to-face role-play¶
Claim · All claims
Evidence · 1 study · causalr2·q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Students completing unit 2 and 4 simulation tasks in Second Life (planning a cultural event, developing a sustainable tourism project) scored significantly higher on multicultural acceptance and cultural enrichment than the control group (p < 0.05). → Mercedes Rico García and Paula Ferreira da Silva 2017
Evidence¶
Mercedes Rico García and Paula Ferreira da Silva 2017¶
Mercedes Rico García and Paula Ferreira da Silva. (2017). Acquisition of Language and Intercultural Competences in Tourism and Hospitality Studies through Active Experimentation in Second Life. Teaching English with Technology, 18(2), 69-92. https://eric.ed.gov/?id=EJ1177703
q2 · i? · causal · r2
Independent-samples t-test for hypothesis 3 comparing control and experimental groups on multicultural acceptance; Table 4 reports t = -1.999, p = .050 (equal variances assumed). The article reports no effect size.
"There also exist significant differences in mean va lues between both groups of students (6.06 versus 7.09 in the case of the exper imental group, scores in a grading scale ranging from 0 to 10 points, with a minimum pass ma rk of 5 to achieve the minimum acceptance level of competence)."
Discussion¶
Related Claims¶
- Second Life role-play yields higher cultural awareness and diversity understanding than face-to-face role-play — related
- Second Life and face-to-face role-play produce no significant difference in ESP linguistic performance for tourism students — related
- Second Life role-play interactions show more conversational turns with shorter contributions than face-to-face role-play — related
- Problem-based learning connecting coursework and practice is associated with stronger candidate skill development and self-efficacy — a broader claim this one bears on
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