Claims

Second Life role-play interactions show more conversational turns with shorter contributions than face-to-face role-play

Claim · All claims
Evidence · 1 study · causal r2 · q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Experimental-group participants took more conversational turns in SL than in face-to-face class but produced fewer words per turn, with no significant difference in total words produced. → Mercedes Rico García and Paula Ferreira da Silva 2017

Evidence

Mercedes Rico García and Paula Ferreira da Silva 2017

Mercedes Rico García and Paula Ferreira da Silva. (2017). Acquisition of Language and Intercultural Competences in Tourism and Hospitality Studies through Active Experimentation in Second Life. Teaching English with Technology, 18(2), 69-92. https://eric.ed.gov/?id=EJ1177703

q2 · i? · causal · r2

Transcript analysis of recorded SL and face-to-face role-plays counting concepts generated, turn-taking and language; the article also notes SL tasks "lasted longer than in FtF (9 versus 7 m inutes respectively".

"the participants from the experimental group took more conversational turns ( engaged in more dynamic interaction) than those in the FtF class, but produced fewer num bers of words per turn than in the FtF interaction, although there were no significant dif ferences in the total number of words produced in the two types of conversations."

Discussion

Learner Variables

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-11-02
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.