Second Life and face-to-face role-play produce no significant difference in ESP linguistic performance for tourism students¶
Claim · All claims
Evidence · 1 study · causalr2·q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? At a 0.05 significance level, the t-test showed no significant difference in the language used to perform tourism role-play interactions between the Second Life experimental group and the face-to-face control group. → Mercedes Rico García and Paula Ferreira da Silva 2017
Evidence¶
Mercedes Rico García and Paula Ferreira da Silva 2017¶
Mercedes Rico García and Paula Ferreira da Silva. (2017). Acquisition of Language and Intercultural Competences in Tourism and Hospitality Studies through Active Experimentation in Second Life. Teaching English with Technology, 18(2), 69-92. https://eric.ed.gov/?id=EJ1177703
q2 · i? · causal · r2
Independent-samples t-test (Phase 2) comparing 36 SL students with 36 in-class students on language used in role-play transcripts; the article reports p>0.05 and mean values of "6, 10 versus 6, 55 in the case of the experimental group". Equivalence was not tested.
"Table 2 shows that at a 0.05 level of significance the t-test does not support hypothesis 1 (p>0.05), that is, there is no significant differ ence in the linguistic performance – language used to perform the interaction in the field of tourism between both groups."
Discussion¶
Learner Variables¶
- Reading and Language — outcome: instruction changes it
Related Claims¶
- Second Life role-play yields higher cultural awareness and diversity understanding than face-to-face role-play — related
- Second Life role-play yields higher multicultural acceptance and cultural enrichment than face-to-face role-play — related
- Second Life role-play interactions show more conversational turns with shorter contributions than face-to-face role-play — related
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