Stress hormones will influence WM during gaming¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Design limits · Yeh 2015: the intervention came bundled with another change (read from the study by two models, 2026-10-30)
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Stress hormones will influence WM during gaming. → Yeh 2015
Evidence¶
Yeh 2015¶
Yeh, Y.-C.; Lai, G.-J.; Lin, C. F.; Lin, C.-W.; Sun, H.-C. (2015). How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory. Computers and Education, v.81, pp. 143-153. https://doi.org/10.1016/j.compedu.2014.09.011
q3 · i? · causal · r2
The article proposes this hypothesis in an exploratory manner because the effects of stress hormones on WM remain controversial in the literature.
"H3: Stress hormones will in fluence WM during gaming"
Discussion¶
Related Claims¶
- Highly activated negative emotions will influence WM during gaming — related
- Stress stimuli influence creativity during gaming through two routes: enhancing creativity via cortisol concentration and WM, and decreasing creativity via promotion-focused negative emotions — related
- Subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations — reports the opposite
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-10-30 |
trust |
unverified — no one has confirmed this page's content |
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