Claims

Stress hormones will influence WM during gaming

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Design limits · Yeh 2015: the intervention came bundled with another change (read from the study by two models, 2026-10-30)

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Stress hormones will influence WM during gaming. → Yeh 2015

Evidence

Yeh 2015

Yeh, Y.-C.; Lai, G.-J.; Lin, C. F.; Lin, C.-W.; Sun, H.-C. (2015). How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory. Computers and Education, v.81, pp. 143-153. https://doi.org/10.1016/j.compedu.2014.09.011

q3 · i? · causal · r2

The article proposes this hypothesis in an exploratory manner because the effects of stress hormones on WM remain controversial in the literature.

"H3: Stress hormones will in fluence WM during gaming"

Discussion

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generated by process:wiki-ingest on 2026-10-30
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