Students' views on the animated 5E activities clustered around active learning, motivation and enjoyment, with time demands as the main disadvantage¶
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Evidence · 1 study · causalr1·q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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q2 i? Descriptive analysis of student views on grammar activities identified advantages (active learning, increasing motivation, having fun, easy learning, desire to study, reinforcement, self-confidence) and disadvantages (takes time, boringness). → Özcan and Kiliç 2017
Evidence¶
Özcan and Kiliç 2017¶
Mehmet Fatih Özcan, Latife Kirbaşoğlu Kiliç. (2017). The Effects of Animation Supported 5E Model on Teaching 'Indicative and Subjunctive Moods' in 7th Grade Turkish Lesson. Universal Journal of Educational Research. https://doi.org/10.13189/ujer.2017.051407
q2 · i? · causal · r1
Qualitative content analysis of semi-structured interviews with experimental-group students, reported in Table 6 with percentage themes: active learning, motivation, fun, easy learning, desire to study, reinforcement and self-confidence as advantages; takes time (83.3%) and boringness (16.6%) as disadvantages.
"The categories created by the descriptive analysis of semi-structured interview data prepared to identify student views on the animated 5E application are presented in Table 6 as two main headin gs: "advantages" and "disadvantages"."
Discussion¶
Related Claims¶
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