Claims

Students' views on the animated 5E activities clustered around active learning, motivation and enjoyment, with time demands as the main disadvantage

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Descriptive analysis of student views on grammar activities identified advantages (active learning, increasing motivation, having fun, easy learning, desire to study, reinforcement, self-confidence) and disadvantages (takes time, boringness). → Özcan and Kiliç 2017

Evidence

Özcan and Kiliç 2017

Mehmet Fatih Özcan, Latife Kirbaşoğlu Kiliç. (2017). The Effects of Animation Supported 5E Model on Teaching 'Indicative and Subjunctive Moods' in 7th Grade Turkish Lesson. Universal Journal of Educational Research. https://doi.org/10.13189/ujer.2017.051407

q2 · i? · causal · r1

Qualitative content analysis of semi-structured interviews with experimental-group students, reported in Table 6 with percentage themes: active learning, motivation, fun, easy learning, desire to study, reinforcement and self-confidence as advantages; takes time (83.3%) and boringness (16.6%) as disadvantages.

"The categories created by the descriptive analysis of semi-structured interview data prepared to identify student views on the animated 5E application are presented in Table 6 as two main headin gs: "advantages" and "disadvantages"."

Discussion

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