Claims

Tablet-based DGBL shows strong efficacy for children from low-SES families

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Among 19 studies focused on children from low-SES families, 16 reported positive effects of tablet-based DGBL. → Jing Chen 2026

Evidence

Jing Chen 2026

Jing Chen. (2026). A systematic review of using tablet games to promote early math learning in preschool settings: effectiveness and influencing factors. Educational technology research and development. https://doi.org/10.1007/s11423-026-10626-x

q3 · i? · quant-synthesis · r2

Review synthesis across the 19 included studies targeting low-SES preschoolers: "16 reported positive effects" of tablet-based math games; three studies found no effect. No pooled effect size is reported.

"Furthermore, these studies demonstrated strong efficacy for disadvantaged populations. Among 19 studies focused on children from low-SES families, 16 reported positive effects."

Discussion

Page metadata
Field Value
type claim
id tablet-dgbl-effective-low-ses-children
title Tablet-based DGBL shows strong efficacy for children from low-SES families
description Tablet-based DGBL shows strong efficacy for children from low-SES families
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — jing-chen-2026

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