Claims

Most tablet-based DGBL interventions in preschool settings improve young children's mathematical performance

Claim · All claims
Evidence · 1 study · review r2 · q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? 29 of 33 reviewed studies (88%) reported improvements in mathematical performance from tablet-based DGBL, while four found no significant gains. → Jing Chen 2026

Evidence

Jing Chen 2026

Jing Chen. (2026). A systematic review of using tablet games to promote early math learning in preschool settings: effectiveness and influencing factors. Educational technology research and development. https://doi.org/10.1007/s11423-026-10626-x

q3 · i? · review · r2

Systematic review synthesis of 33 preschool tablet-game intervention studies coded under PRISMA. The review reports that "29 of the 33 studies (88%) reported improvements in mathematical performance"; no pooled effect size was computed.

"As shown in Table 5, 29 of the 33 studies (88%) reported improvements in mathematical performance, while only four found no significant gains."

Discussion

Page metadata
Field Value
type claim
id tablet-dgbl-preschool-math-mostly-effective
title Most tablet-based DGBL interventions in preschool settings improve young children's mathematical performance
description Most tablet-based DGBL interventions in preschool settings improve young children's mathematical performance
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — jing-chen-2026

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