Team members' technical aptitude shaped role adoption, with less game-experienced members taking passive roles and power asymmetries limiting exploration¶
Claim · All claims
Evidence · 1 study · qualitativer2·q2
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Adoption of a particular team role was partly related to one's technical aptitude; members with limited gameplay experience adopted passive roles and sometimes felt incompetent. → Elina Riivari 2021
Evidence¶
Elina Riivari 2021¶
Elina Riivari, Marke Kivijärvi, Anna-Maija Lämsä. (2021). Learning teamwork through a computer game: for the sake of performance or collaborative learning? Education Tech Research Dev. https://doi.org/10.1007/s11423-021-10009-4
q2 · i? · qualitative · r2
Qualitative content analysis of student reflections; students without prior computer game experience mostly followed instructions, and the discussion reports that dependence on a few technologically experienced members limited others' ability to explore the game.
"The above quotations show how the adoption of a particular team role was partly related to one’s technical aptitude (or lack thereof)."
Discussion¶
Learner Variables¶
- Collaboration — predictor: learners who differ on it differ in outcomes
Related Claims¶
- A computer-based simulation game helped students apply theoretical team-role knowledge to identify team roles in practice and evaluate their own performance in a role — related
- Students predominantly evaluated team success as fast gameplay, equating efficiency and victory with good teamwork despite prior instructions — related
- Role-based information asymmetry with infrared beaming encourages cross-team information exchange and collaborative discussion — related
- Deeper co-leadership emerges when staff support lets partners progressively take on responsibility, but recedes when staff carry the process — related
- Dispositions such as openness and shared responsibility are shaped by conditions, not fixed individual traits — related
- Time dependence, cascading events, and distinct player roles added to a redesigned AR engine fostered collaboration between teams in subsequent game iterations — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
technical-aptitude-shapes-team-roles |
title |
Team members' technical aptitude shaped role adoption, with less game-experienced members taking passive roles and power asymmetries limiting exploration |
description |
Team members' technical aptitude shaped role adoption, with less game-experienced members taking passive roles and power asymmetries limiting exploration |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2021 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — elina-riivari-2021 |
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