Claims

No evidence that learning effects differ by variety of player actions or by inclusion of additional nongame instruction

Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesis r3 · q3
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Effects were strongest for medium or large varieties of game actions, but there was no evidence that the mean effect sizes across the small, medium, and large categories differed from each other. → Clark 2016 q3 i? There was no evidence that effects differed depending on whether game conditions included additional nongame instruction (b = 0.04, CI [−0.23, 0.31]). → Clark 2016 (2)

Evidence

Clark 2016

Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065

q3 · i? · quant-synthesis · r3

Meta-regression moderator analysis of variety of player actions in media comparisons (Table 3: small g = 0.35, medium g = 0.43, large g = 0.40). The review reports "no evidence that the mean effect sizes across these three categories were different from each other"; no effect size is printed for the difference, so impact is null.

"Overall, effects on learning were strongest for game conditions with medium or large varieties of game actions. Effects were somewhat smaller for those games with a small variety of actions, but there was no evidence that the mean effect sizes across these three categories were different from each other."

Clark 2016 (2)

Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065

q3 · i? · quant-synthesis · r3

Null moderator result from the media-comparison meta-regression models for supplemental nongame instruction, contrary to Moderator Hypothesis 1b and to the findings of prior meta-analyses the article cites. Only the regression coefficient is printed, so impact is null.

"As shown in Table 3, there was no evidence that effects were different depending on whether or not the game conditions included additional nongame instruction (b = 0.04, 95% CI [−0.23, 0.31])."

Discussion

Page metadata
Field Value
type claim
id variety-actions-and-supplemental-instruction-null
title No evidence that learning effects differ by variety of player actions or by inclusion of additional nongame instruction
description No evidence that learning effects differ by variety of player actions or by inclusion of additional nongame instruction
status review
evidence_strength weak
newest_evidence 2016
generated by process:wiki-ingest on 2026-10-15
trust unverified — no one has confirmed this page's content
sources 2 — clark-2016, clark-2016-2

Frontmatter is the page's machine-readable record — see the Schema & Guide.