Claims

Self-reported gatekeeper behaviors (identifying, approaching, and referring distressed student veterans) trended upward after training but did not reach statistical significance on the composite measure.

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2015 · checked against its sources 2026-11-03 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The composite gatekeeper behavior score at 3-month follow-up compared to before VOC training was trending toward a statistically significant increase, t(257) = 1.41, p = .160. → Cate 2015

Evidence

Cate 2015

Cate, C. A., & Albright, G. (2015). Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff. Online Learning, 19(1). https://eric.ed.gov/?id=EJ1061484

q2 · i? · causal · r1

A paired samples t-test compared the four-item composite behavior score (number of student veterans spoken with, of concern, approached, and referred) for participants reporting a student veteran in their classroom (N = 200), showing a non-significant upward trend.

"The result indicated the composite behavior score at 3-month follow-up compared to before VOC training was trending toward a statistically significant increase, t(257) = 1.41, p= .160"

Discussion

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