Game-based virtual-human role-play training significantly increases faculty self-efficacy and behavioral intent to support student veterans, with sustained gains at 3-month follow-up.¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr1·q2
Currency · newest study 2015 · checked against its sources 2026-11-03 (automated, 2 of 2 entries) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Participants showed statistically significant increases in GBS self-efficacy composite scores from pretraining to posttraining to 3-month follow-up, F(2, 725) = 520.37, p < .01. → Cate 2015
q2 i? Participants showed statistically significant increases in GBS likelihood (behavioral intent) composite scores across the same three time points, F(2, 742) = 228.0, p < .01. → Cate 2015 (2)
Evidence¶
Cate 2015¶
Cate, C. A., & Albright, G. (2015). Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff. Online Learning, 19(1). https://eric.ed.gov/?id=EJ1061484
q2 · i? · causal · r1
A repeated-measures ANOVA on the GBS self-efficacy subscale (four items on a 4-point scale) showed "statistically significant increases in participants’ GBS composite scores of self-efficacy" across the three time points.
"The third repeated-measures ANOVA showed statistically significant increases in participants’ GBS composite scores of self-efficacy with regard to helping student veterans in psychological distress between pretraining, posttraining, and follow-up scores F(2, 725) = 520.37, p < . 01."
Cate 2015 (2)¶
Cate, C. A., & Albright, G. (2015). Supporting Student Veterans: Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff. Online Learning, 19(1). https://eric.ed.gov/?id=EJ1061484
q2 · i? · causal · r1
A repeated-measures ANOVA on the GBS likelihood subscale (two items on a 4-point scale) showed "statistically significant increases in participants’ GBS composite scores of likelihood" across the three time points.
"A repeated-measures ANOVA showed statistically significant increases in participants’ GBS composite scores of likelihood to help student veterans in psychological distress between pretraining, posttraining, and follow-up scores F(2, 742) = 228.0, p < .01."
Discussion¶
Related Claims¶
- Self-reported gatekeeper behaviors (identifying, approaching, and referring distressed student veterans) trended upward after training but did not reach statistical significance on the composite measure. — related
- College faculty, staff and administrators rated their preparedness to support student veterans in psychological distress significantly higher after game-based virtual-human role-play training, and still above baseline at 3-month follow-up, in a pre/post study with no control group. — related
- Game-based virtual-human role-play training significantly increases faculty military cultural competency, with sustained gains at 3-month follow-up. — related
- Over one third of participants reported increased conversations with colleagues about student veterans they were concerned about, suggesting potential institutional-level culture change. — related
- Participants rated the VOC training highly on means efficacy, usefulness, and satisfaction, suggesting strong perceived value of the tool. — related
- Controlled GenAI virtual-patient and communication studies reported short-term skill gains, but positive findings were not universal — related
- Digital interventions show sustained improvements in performance and retention, with confidence and diagnostic ability remaining elevated four months post-intervention in some studies — a broader claim this one bears on
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-11-03 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.