Reported barriers to immersive and VP-based communication training include limited authenticity of non-verbal interaction, unrealistic student perceptions, high institutional resource requirements, technical challenges, and scalability constraints¶
Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesisr2·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? For screen-based VPs, reported barriers included limited authenticity from insufficient integration of non-verbal communication, students' perceptions of unrealistic interactions, high institutional resource requirements, and technical challenges such as software glitches and navigation difficulties. → Kalmring M 2026
q2 i? For VR/AR and metaverse-based interventions, scalability emerged as a key challenge, with heterogeneous student experiences and usability issues negatively affecting acceptance. → Kalmring M 2026 (2)
Evidence¶
Kalmring M 2026¶
Kalmring M, Chmelar S, Greimel P, Kaider M, Lang C, Roszipal B. (2026). Teaching clinical communication skills through virtual patient-based learning: an umbrella review of systematic reviews. BMC Medical Education. https://doi.org/10.1186/s12909-026-09374-6
q2 · i? · review · r3
Secondary-outcome synthesis of barriers reported across the included reviews for screen-based virtual patients, attributed by the review to Lee et al., Jensen et al., Phanudulkitti et al., and Richardson et al.
"For screen-based VPs, reported barriers included limited authenticity resulting from insufficient integration of non-verbal communication [19, 36], students’ perceptions of unrealistic interactions [18], high institutional resource requirements [35], and technical challenges such as software glitches and navigation difficulties [34]."
Kalmring M 2026 (2)¶
Kalmring M, Chmelar S, Greimel P, Kaider M, Lang C, Roszipal B. (2026). Teaching clinical communication skills through virtual patient-based learning: an umbrella review of systematic reviews. BMC Medical Education. https://doi.org/10.1186/s12909-026-09374-6
q2 · i? · quant-synthesis · r2
Secondary-outcome synthesis of barriers for VR/AR and metaverse interventions, attributed by the review to Cho and Kim, Dong et al., and Rodda et al., who reported usability issues negatively affecting acceptance.
"For VR/AR and Metaverse-based interventions, scalability emerged as a key challenge. Cho and Kim [20] highlighted contextual barriers related to geographic and institutional variability, while Dong et al. [36] emphasized persistent concerns regarding the authenticity in VR-based teaching."
Discussion¶
Related Claims¶
- VR/AR implementation challenges fall on three fronts: learner distraction and discomfort, teacher classroom-management and design burdens, and school cost and infrastructure limits — related
- Teachers identified cost, bulky headsets, Wi-Fi connectivity, and technical issues as key challenges to integrating VR into ML2 teaching — related
- Resource limitations, technical hurdles and time constraints were the primary reported barriers to implementing paediatric SBE — related
- VR/AR and metaverse-based approaches were more frequently associated with favorable findings than screen-based virtual patient approaches, which yielded mixed findings with no clear advantage over non-technology-based simulation — related
- Computer-based simulation and immersive VR platforms differ in their primary limitations: feedback timeliness versus physiological discomfort — related
Page metadata
| Field | Value |
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review |
generated |
by process:wiki-ingest on 2026-10-31 |
trust |
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