Claims

VR/AR and metaverse-based approaches were more frequently associated with favorable findings than screen-based virtual patient approaches, which yielded mixed findings with no clear advantage over non-technology-based simulation

Claim · All claims
Evidence · 1 study · review r3 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Across the included reviews, VR/AR- and metaverse-based approaches were more frequently associated with favorable findings than screen-based VP approaches; screen-based VP interventions yielded mixed findings and no clear advantage over non-technology-based simulation methods. → Kalmring M 2026

Evidence

Kalmring M 2026

Kalmring M, Chmelar S, Greimel P, Kaider M, Lang C, Roszipal B. (2026). Teaching clinical communication skills through virtual patient-based learning: an umbrella review of systematic reviews. BMC Medical Education. https://doi.org/10.1186/s12909-026-09374-6

q2 · i? · review · r3

Narrative synthesis of the nine included reviews in the Strength of evidence section. The review reports the favorability contrast between VR/AR- and metaverse-based approaches and screen-based VP approaches, hedged by the reviews' critically low quality.

"Across reviews, VR/AR- and metaverse-based approaches were more frequently associated with favorable findings than screen-based VP approaches, whereas screen-based VP interventions yielded mixed findings and no clear advantage over non-technology-based simulation methods."

Discussion

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generated by process:wiki-ingest on 2026-10-31
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