Claims

VR's score advantage over traditional methods (SMD = 0.81) does not hold against other 2D digital methods (SMD = 0.35, non-significant)

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3 · i2 medium
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 Subgroup analysis shows significant improvement when VR is compared with traditional interventions (SMD = 0.81, p = 0.02) but no significant advantage over other 2D digital methods (SMD = 0.35, p = 0.25). → Zhao Jingjie 2020

Evidence

Zhao Jingjie 2020

Zhao Jingjie, Xu Xinliang, Jiang Hualin, Ding Yi. (2020). The effectiveness of virtual reality-based technology on anatomy teaching: a meta-analysis of randomized controlled studies. BMC Medical Education. https://doi.org/10.1186/s12909-020-1994-z

q3 · i2 · quant-synthesis · r2

Subgroup analysis of the 15 trials by comparator type, reported in Table 2. The review reports the VR-versus-digital contrast as non-significant and the VR-versus-traditional contrast as significant with "SMD = 0.81; 95% CI 0.15–1.47, p = 0.02".

"test scores of the VR group was not significantly better than using other 2D digital methods (SMD = 0.35; 95% CI -0.25–0.95, p = 0.25), while there was a significant improvement when compared with the traditional intervention group (SMD = 0.81; 95% CI 0.15–1.47, p = 0.02)"

Discussion

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