Claims

VR use in anatomy learning can cause adverse effects and disorientation for some learners

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? One included study reported adverse effects (headaches, dizziness, or blurred vision) among VR users, and in one study one third of participants found VR methods disorienting and frustrating. → Zhao Jingjie 2020

Evidence

Zhao Jingjie 2020

Zhao Jingjie, Xu Xinliang, Jiang Hualin, Ding Yi. (2020). The effectiveness of virtual reality-based technology on anatomy teaching: a meta-analysis of randomized controlled studies. BMC Medical Education. https://doi.org/10.1186/s12909-020-1994-z

q2 · i? · quant-synthesis · r2

Adverse-effect reporting within the meta-analysis's review of the five satisfaction studies; only one included trial (Moro et al., 2017) reported such effects. The discussion adds that one third of participants in one study found VR disorienting and frustrating.

"only one study mentioned the adverse effects that some participants using VR displayed, including headaches, dizziness, or blurred vision"

Discussion

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