Claims

Cueing did not reduce learners' self-rated cognitive load in the immersive VR dual-task environment

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Explorative ANOVAs found no significant effects of cueing on intrinsic, germane, or any extraneous cognitive load subscale. → Daniela Decker 2025

Evidence

Daniela Decker 2025

Daniela Decker, Martin Merkt. (2025). Look at me! Can a pedagogical agent facilitate orientation and support learning in VR? Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10531-9

q3 · i? · causal · r2

Explorative cognitive load evaluation using the Andersen and Makransky (2021) VR-adapted scale in the 91-participant experiment found "no observed effects of cueing on intrinsic cognitive load" or germane load; extraneous load subscales for environment and instruction showed F < 1, and interaction load was non-significant (p =.070).

"Specifically, there were no observed effects of cueing on intrinsic cognitive load (M = 3.32, SD = 2.59), F < 1, germane cognitive load (M = 3.45, SD = 2.47), F(2, 88) = 1.34, p = 0.268, ηp2 =.03"

Discussion

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