Claims

Students rated the VR-IWS highly usable, with a mean SUS score of 85.36

Claim · All claims
Evidence · 1 study · design r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The students' average System Usability Scale score for the immersive VR-IWS was 85.36 points (SD 9.91), above the threshold of 68 considered good usability. → Herrera 2024

Evidence

Herrera 2024

Herrera, G., Vera, L., Pérez-Fuster, P., López-Fernández, A., López, Á., Savaş-Taşkesen, Ü., & Newbutt, N. (2024). Multisite usability and safety trial of an immersive virtual reality implementation of a work organization system for autistic learners: implications for technology design. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10422-5

q2 · i? · design · r2

Usability assessment in the multisite trial used the 10-item SUS with the 21 student participants, adapted administration by teachers. The article reports an average score of 85.36 points (SD 9.91), noting a score over 68 is considered good usability.

"On the SUS Usability Scale, the student's average score was 85.36 points (SD 9.91 points). A score over 68 is considered a good usability result according to that scale (Sauro, 2011)."

Discussion

Page metadata
Field Value
type claim
id vr-iws-sus-usability-85
title Students rated the VR-IWS highly usable, with a mean SUS score of 85.36
description Students rated the VR-IWS highly usable, with a mean SUS score of 85.36
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — herrera-2024

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