Claims

Network connectivity rose across four weeks in 3D VR co-creation while 2D digital co-creation connectivity declined after week 2

Claim · All claims
Evidence · 1 study · causal r2 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Over weeks 3–4, average linkage degree, density, and reciprocity continued to climb in 3D VR co-creation but fell in 2D digital co-creation. → Hsin-Yun Wang & Jerry Chih-Yuan Sun 2026

Evidence

Hsin-Yun Wang & Jerry Chih-Yuan Sun 2026

Hsin-Yun Wang & Jerry Chih-Yuan Sun. (2026). Understanding online knowledge communities via social networks and self-regulation in synchronous VR co-creation for distance learning during the COVID-19 pandemic. Education Tech Research Dev, 74, 1037–1061. https://doi.org/10.1007/s11423-026-10588-0

q2 · i? · causal · r2

Successive cross-sectional one-mode SNA over four weeks (Table 1) of the two groups' Google Classroom conversation networks. The quote prints the diverging week-3-to-4 trajectories; no effect size was reported.

"However, the opposite trend appeared over the last two weeks; as the average linkage degree (4.5 → 5), the density (0.214 → 0.238), and the reciprocity (0.97–1) in 3D VR co-creation continued to climb, those in 2D digital co-creation began falling (linkage degree: 2.955 → 2.591; density: 0.141 → 0.123; reciprocity: 0.892–0.807)."

Discussion

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