Claims

3D VR co-creation showed CoI-like network features from the outset, with higher social-presence density and fewer, larger components than 2D

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Based on Jan's (2018) integrated methodological framework, 3D VR co-creation presented more Community of Inquiry features from its inception, including higher overall density for social presence and fewer cliques forming larger components with low centralization. → Hsin-Yun Wang & Jerry Chih-Yuan Sun 2026

Evidence

Hsin-Yun Wang & Jerry Chih-Yuan Sun 2026

Hsin-Yun Wang & Jerry Chih-Yuan Sun. (2026). Understanding online knowledge communities via social networks and self-regulation in synchronous VR co-creation for distance learning during the COVID-19 pandemic. Education Tech Research Dev, 74, 1037–1061. https://doi.org/10.1007/s11423-026-10588-0

q2 · i? · causal · r1

Interpretive reading of the successive cross-sectional networks (Figs. 5–6) using Jan's (2018) community-identification framework; this is the authors' interpretation of the SNA patterns, with no statistical test printed.

"3D VR co-creation had presented more features of CoI since its inception, including an overall higher density for SP and fewer cliques to show larger components with low centralization among the nodes compared with those in 2D digital co-creation."

Discussion

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