VR-based nurse-physician communication team training is non-inferior to live simulation for communication performance and improves interprofessional attitudes¶
Claim · All claims
Evidence · 1 study · reviewr2·q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? In an RCT of medical and nursing students, there were no significant differences in communication performance between virtual and live simulation groups, and both groups showed significant increases in interprofessional attitudes. → Deng Jing 2025
Evidence¶
Deng Jing 2025¶
Deng Jing, Tan Yifei, Chen Jing, Guo Xiujing, Wang Ling, Xie Chuan. (2025). Virtual reality simulation to teach communication for undergraduate nursing students: a scoping review. BMC Medical Education. https://doi.org/10.1186/s12909-025-08450-7
q3 · i? · review · r2
A randomized controlled trial with 60 medical and 60 nursing students compared 3 hours of team training in a 3D virtual environment versus a simulated ward. The review reports "no significant differences in the communication performance between virtual and simulation groups" and significant attitude increases in both groups.
"There were no significant differences in the communication performance between virtual and simulation groups. Both groups showed significant increases in interprofessional attitudes, and no significant differences were reported between the groups over the 3 time points."
Discussion¶
Related Claims¶
- Simulation increases participants' empathy, communication and interpersonal skills and decreases anxiety — related
- VR simulation shows signals of benefit for communication training in undergraduate nursing students, especially for self-reported knowledge, self-efficacy, attitudes and confidence — related
- Immersive VR simulation is noninferior to live simulation for developing teamwork and communication skills — possibly the same claim (merge candidate)
- Skill retention after simulation is rarely measured; at 2-month follow-up only the VR group maintained significant ISVS improvement — related
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