Skill retention after simulation is rarely measured; at 2-month follow-up only the VR group maintained significant ISVS improvement¶
Claim · All claims
Evidence · 1 study · reviewr2·q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Only 2 of 20 studies followed up over time; at 2 months only the VR group retained a significant improvement in Interprofessional Socialization and Valuing Scale scores (P=.047), with no between-group differences. → González-Sanz A 2026
Evidence¶
González-Sanz A 2026¶
González-Sanz A, López-García JC, Sutil-Rodríguez E, Juárez-Vela R, Santos-Sánchez JÁ, Navas-Echazarreta N, Martínez-Sabater A, Sancho-Sanchez C. (2026). Simulation-Based Training for Nursing Students to Improve Patient Safety: Systematic Review. JMIR Nursing. https://doi.org/10.2196/87898
q3 · i? · review · r2
RCT of 120 medical and nursing students comparing VR with live simulation, assessed at baseline, posttest, and 2 months. The review reports the printed P=.047 within-group VR result and no between-group differences.
"At 2-month follow-up, only the VR group maintained a significant improvement in Interprofessional Socialization and Valuing Scale scores (P=.047), although no statistically significant differences were found between groups at any time point, suggesting comparable effectiveness"
Discussion¶
Learner Variables¶
- Collaboration — outcome: instruction changes it
Related Claims¶
- Immersive VR simulation is noninferior to live simulation for developing teamwork and communication skills — related
- Only 16 of 36 studies assessed BLS knowledge retention over time, with follow-ups generally between 1 and 6 months and only two exceeding 1 year — a broader claim this one bears on
- Exploratory 3-month follow-up suggested a sleeper effect on parent-rated empathy, but no maintained gains in other outcomes — related
- Cognitive training gains are maintained or further enhanced at two-month follow-up — related
- Onsite training skill effects are larger at immediate post‐intervention than at follow‐up, while hybrid skill effects do not differ by assessment point — related
- Simulation increases participants' empathy, communication and interpersonal skills and decreases anxiety — related
- VR-based nurse-physician communication team training is non-inferior to live simulation for communication performance and improves interprofessional attitudes — related
Page metadata
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review |
generated |
by process:wiki-ingest on 2026-10-31 |
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