Claims

Immersive VR simulation is noninferior to live simulation for developing teamwork and communication skills

Claim · All claims
Evidence · 1 study · review r2 · q3
Currency · newest study 2026 · checked against its sources 2026-10-31 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? No statistically significant differences were found between live and VR simulation in teamwork and communication skill development, with VR showing higher follow-up ISVS scores. → González-Sanz A 2026

Evidence

González-Sanz A 2026

González-Sanz A, López-García JC, Sutil-Rodríguez E, Juárez-Vela R, Santos-Sánchez JÁ, Navas-Echazarreta N, Martínez-Sabater A, Sancho-Sanchez C. (2026). Simulation-Based Training for Nursing Students to Improve Patient Safety: Systematic Review. JMIR Nursing. https://doi.org/10.2196/87898

q3 · i? · review · r2

RCT comparing immersive VR with conventional live simulation in 120 medical and nursing students (team training on nurse-physician communication). The review reports no between-group differences; equivalence was not formally tested.

"No statistically significant differences were found between live and VR simulation in the development of teamwork and communication skills. These findings suggest that VR-based simulation may represent a comparable alternative to live simulation for fostering these competencies."

Discussion

Learner Variables

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-10-31
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.