Claims

VR sepsis game decreased nursing students' anxiety by a reported 23.4%

Claim · All claims
Evidence · 1 study · design r2 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? A feasibility study of an immersive VR sepsis game with 19 preregistration nurses reported a 23.4% decrease in anxiety measured by NASC-CDM. → Pérez de los Cobos Cintas C 2025

Evidence

Pérez de los Cobos Cintas C 2025

Pérez de los Cobos Cintas C, Vuillerme N, Thomann G, Di Marco L. (2025). Effect of an Extended Reality Simulation Intervention on Midwifery Students' Anxiety: Systematic Review. JMIR Nursing. https://doi.org/10.2196/68984

q2 · i? · design · r2

The review reports this two-stage sequential mixed-methods feasibility study, in which pre-post NASC-CDM scores showed a "significant 23.4% decrease in anxiety" among 19 preregistration nurses.

"Results showed a significant 23.4% decrease in anxiety."

Discussion

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