VR sepsis game decreased nursing students' anxiety by a reported 23.4%¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? A feasibility study of an immersive VR sepsis game with 19 preregistration nurses reported a 23.4% decrease in anxiety measured by NASC-CDM. → Pérez de los Cobos Cintas C 2025
Evidence¶
Pérez de los Cobos Cintas C 2025¶
Pérez de los Cobos Cintas C, Vuillerme N, Thomann G, Di Marco L. (2025). Effect of an Extended Reality Simulation Intervention on Midwifery Students' Anxiety: Systematic Review. JMIR Nursing. https://doi.org/10.2196/68984
q2 · i? · design · r2
The review reports this two-stage sequential mixed-methods feasibility study, in which pre-post NASC-CDM scores showed a "significant 23.4% decrease in anxiety" among 19 preregistration nurses.
"Results showed a significant 23.4% decrease in anxiety."
Discussion¶
Related Claims¶
- XR gesture-simulation interventions reduce anxiety in most included midwifery and nursing education studies — a broader claim this one bears on
- VR clinical simulation produced higher anxiety than face-to-face manikin simulation in maternal-newborn nursing — reports the opposite
- VR/haptics intravenous simulator training reduced state anxiety in all groups with no significant group differences — related
- Neonatal resuscitation VR gamification showed no significant anxiety improvement over simulation and control groups — related
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