Claims

Neonatal resuscitation VR gamification showed no significant anxiety improvement over simulation and control groups

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In the neonatal resuscitation gamification study, the VR group did not show significant anxiety improvement compared to the simulation and control groups. → Pérez de los Cobos Cintas C 2025

Evidence

Pérez de los Cobos Cintas C 2025

Pérez de los Cobos Cintas C, Vuillerme N, Thomann G, Di Marco L. (2025). Effect of an Extended Reality Simulation Intervention on Midwifery Students' Anxiety: Systematic Review. JMIR Nursing. https://doi.org/10.2196/68984

q2 · i? · review · r2

The review reports this nonrandomized quasi-experimental study of 88 prelicensure nursing students, where all three groups' anxiety decreased but "the VR group did not show significant improvement compared to the simulation and control groups".

"However, the VR group did not show significant improvement compared to the simulation and control groups, with the highest difference observed in the simulation one."

Discussion

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generated by process:wiki-ingest on 2026-10-31
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