XR gesture-simulation interventions reduce anxiety in most included midwifery and nursing education studies¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Most included studies reported reduced anxiety after XR-based gesture-simulation training. → Pérez de los Cobos Cintas C 2025
Evidence¶
Pérez de los Cobos Cintas C 2025¶
Pérez de los Cobos Cintas C, Vuillerme N, Thomann G, Di Marco L. (2025). Effect of an Extended Reality Simulation Intervention on Midwifery Students' Anxiety: Systematic Review. JMIR Nursing. https://doi.org/10.2196/68984
q2 · i? · review · r2
The review's narrative synthesis of 7 included studies found that "4 studies reported decreased anxiety levels after the XR intervention", including studies using AR-CPR feedback, VR needlestick-prevention games, and a VR sepsis game.
"In total, 4 studies reported decreased anxiety levels after the XR intervention."
Discussion¶
Related Claims¶
- PP interventions reduce language learning anxiety — related
- VR sepsis game decreased nursing students' anxiety by a reported 23.4% — a narrower finding that bears on this claim
- VR/haptics intravenous simulator training reduced state anxiety in all groups with no significant group differences — a narrower finding that bears on this claim
- Immersive VR tracheostomy training reduced anxiety more than regular training at follow-up — a narrower finding that bears on this claim
- The vast majority of nursing students report positive emotional experiences in virtual simulation teaching, including excitement, reduced psychological burden, and boosted confidence — related
- VR clinical simulation produced higher anxiety than face-to-face manikin simulation in maternal-newborn nursing — reports the opposite
- Neonatal resuscitation VR gamification showed no significant anxiety improvement over simulation and control groups — reports the opposite
- Learners valued safe, repeatable, nonjudgmental AI practice environments that reduced anxiety and bridged the theory-practice gap — a narrower finding that bears on this claim
- A minority of nursing students report negative emotional responses to virtual simulation teaching, including fear, anxiety, and burnout — related
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-10-31 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.