VR learning units do not per se lead to better learning success; quality and design of the unit are decisive¶
Claim · All claims
Evidence · 1 study · causalr1·q1
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? The article concludes that the use of VR learning units does not per se lead to better learning success; as with conventional teaching, the quality and design of such VR learning units plays a decisive role. → Thomas Keller 2019
Evidence¶
Thomas Keller 2019¶
Thomas Keller, Fabian Hagen and Elke Brucker-Kley. (2019). A FIELD STUDY ABOUT THE IMPACT OF A VR LEARNING UNIT. 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019). https://doi.org/10.33965/celda2019_201911L038
q1 · i? · causal · r1
Authors' interpretive conclusion from the field experiment, in which the VR unit was equivalent to conventional teaching overall. This is the article's own stated takeaway rather than a separately tested result.
"Finally, it must be noted that the use of VR learning units does not per se lead to better learning success. As with conventional teaching methods, the quality and design of such VR learning units plays a decisive role."
Discussion¶
Related Claims¶
- VR and conventional teaching produce equivalent short-term learning success in a quasi-randomized field experiment — a narrower finding that bears on this claim
- VR and conventional teaching produce equivalent medium-term learning success after one month — a narrower finding that bears on this claim
- VR unit effectiveness differed by content type: tasks on linear measures were solved better by the experimental group and hollow-measure tasks by the control group — a narrower finding that bears on this claim
- High authenticity simulations show higher effects than low authenticity simulations — related
- Virtual reality was particularly effective for procedural skill development and knowledge retention in paediatric undergraduate training — related
- Immersive VR simulation increased self-efficacy and intrinsic motivation more than a conventional safety manual in laboratory safety training — related
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