Claims

VR learning units do not per se lead to better learning success; quality and design of the unit are decisive

Claim · All claims
Evidence · 1 study · causal r1 · q1
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? The article concludes that the use of VR learning units does not per se lead to better learning success; as with conventional teaching, the quality and design of such VR learning units plays a decisive role. → Thomas Keller 2019

Evidence

Thomas Keller 2019

Thomas Keller, Fabian Hagen and Elke Brucker-Kley. (2019). A FIELD STUDY ABOUT THE IMPACT OF A VR LEARNING UNIT. 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019). https://doi.org/10.33965/celda2019_201911L038

q1 · i? · causal · r1

Authors' interpretive conclusion from the field experiment, in which the VR unit was equivalent to conventional teaching overall. This is the article's own stated takeaway rather than a separately tested result.

"Finally, it must be noted that the use of VR learning units does not per se lead to better learning success. As with conventional teaching methods, the quality and design of such VR learning units plays a decisive role."

Discussion

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