Virtual reality was particularly effective for procedural skill development and knowledge retention in paediatric undergraduate training¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The review reports virtual reality was effective for knowledge retention and skill acquisition, and particularly effective for procedural skill development. → Eid Farida 2026
Evidence¶
Eid Farida 2026¶
Eid Farida, Maryum Rida, Waugh Lucy, Kilian Paddy, Atiomo William, Al-Hammadi Suleiman. (2026). Simulation-Based Education (SBE) in paediatric undergraduate medical education: a scoping review. BMC Medical Education. https://doi.org/10.1186/s12909-026-09730-6
q2 · i? · review · r2
The review's cross-study synthesis, drawing on Blonsky et al. (multicenter RCT, n = 373, congenital heart disease knowledge), Verzella et al. (RCT, n = 26, airway skills), and Saeed et al. (mixed-methods, n = 203, OSCE performance). The review states "virtual reality proved effective for knowledge retention and skill acquisition".
"virtual reality proved effective for knowledge retention and skill acquisition [22, 27, 49]."
Discussion¶
Related Claims¶
- High-fidelity manikins and virtual reality were the most common paediatric SBE modalities across the reviewed studies — related
- Haptic virtual reality simulation reduces procedural time for pulpotomy training compared with conventional simulators — a narrower finding that bears on this claim
- Across the reviewed studies, simulation-based interventions consistently improved paediatric undergraduate learning outcomes, including clinical reasoning, procedural skills and confidence — a broader claim this one bears on
- Resource limitations, technical hurdles and time constraints were the primary reported barriers to implementing paediatric SBE — related
- The review reports that high-fidelity simulation outperformed case-based discussion for clinical reasoning and leadership in paediatric emergencies — related
- Knowledge transfer outcomes show the largest effect sizes of immersive procedural training (g = 1.80), while knowledge gain and retention effects are not significant — reports the opposite
- Immersion in virtual reality adds extraneous load yet can boost transfer, enjoyment, and motivation while leaving retention unaffected — reports the opposite
- Immersive lessons show a small effect size advantage over less immersive technology, but increased presence does not necessarily lead to more learning — related
- Immersive reality training produced higher knowledge and skill scores than conventional training in dental studies — a narrower finding that bears on this claim
- AccuTouch VR simulator training improved live fibreoptic intubation performance in inexperienced paediatric residents, reducing time to intubation from 5.15 to 0.88 minutes — a narrower finding that bears on this claim
- Most digital teaching methods demonstrated positive effects on practical skills acquisition, particularly simulation-based, VR-supported or interactive formats, but effect magnitude and consistency varied substantially — a broader claim this one bears on
- High-fidelity simulation improves ECT procedural skills substantially but does not reliably improve theoretical knowledge or confidence — related
- VR tools enhance acquisition and retention of clinical and procedural skills but face barriers including cybersickness, limited tactile feedback and variable long-term skill transfer — a broader claim this one bears on
- AR/VR training shows equal or superior outcomes versus conventional training in dental and OMFS education — related
- High-fidelity simulation methods (simulators, 3D models, cadaver-based practice) are associated with superior Acquisition retention, though some studies report contradictory findings — related
- The review concludes that low-cost simulation methods' ability to fully replace high-fidelity methods remains uncertain, as some critical psychomotor or situational skills may require more immersive training — related
- Simulation type–outcome alignment: high-fidelity formats favour judgment and decision-making, VR and games favour empathy and reflection — related
- Virtual lab simulations improved blood typing knowledge and motivation but faced technical and language barriers — related
- The included studies do not reflect which intervention is better or which favours the acquisition and retention of knowledge more effectively. — reports the opposite
- VR clinical simulation produced higher anxiety than face-to-face manikin simulation in maternal-newborn nursing — related
Page metadata
| Field | Value |
|---|---|
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review |
generated |
by process:wiki-ingest on 2026-10-31 |
trust |
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