VR and conventional teaching produce equivalent short-term learning success in a quasi-randomized field experiment¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The experimental (VR) and control (regular) groups showed no statistically significant difference in learning success between Test 1 and Test 2 (difference 0.08 points, statistical significance 58.24%). → Thomas Keller 2019
Evidence¶
Thomas Keller 2019¶
Thomas Keller, Fabian Hagen and Elke Brucker-Kley. (2019). A FIELD STUDY ABOUT THE IMPACT OF A VR LEARNING UNIT. 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019). https://doi.org/10.33965/celda2019_201911L038
q2 · i? · causal · r1
Field experiment with four secondary-school classes (quasi-randomized by class distribution), 67 subjects in the final analysis. The experimental group gained 1.38 points (19.14%) and the control group 1.30 points (18.49%) between Test 1 and Test 2; "the two teaching methods do not differ."
"If the average learning outcomes of the subjects in the experimental and control groups are compared, the difference between Test 1 and Test 2 is 0.08 points. The statistical significance is 58.24%, which means that the two teaching methods do not differ."
Discussion¶
Learner Variables¶
- Measurement — outcome: instruction changes it
Related Claims¶
- VR and conventional teaching produce equivalent medium-term learning success after one month — related
- A randomized controlled trial found VR and conventional 2D approaches both improved orthognathic diagnosis and treatment planning understanding with no significant difference between groups — possibly the same claim (merge candidate)
- VR module matched a textbook on anatomy knowledge at pre-, post- and retention testing while being rated more engaging and motivating (Stepan et al.) — related
- A mixed-methods study of orthodontic residents found no significant difference in overall performance across 2D, 3D, and VR surgical simulations, with residents ready to adopt VR — related
- Immersive and non-immersive VR video formats showed no significant difference in learning success for clinical procedures, though immersive VR was rated more positively — related
- VR learning units do not per se lead to better learning success; quality and design of the unit are decisive — a broader claim this one bears on
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