Design training scenarios that exploit AR while accounting for current system limitations¶
Strategy · All strategies
Evidence · 2 claims (2 for) · 1 study (1 review),q2· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
The review provides "suggestions for designing training scenarios" using AR, derived from its exploration of "the limitations of current AR systems and their efficacy in training". The strategy is to build AR training scenarios on the approaches the review found effective for learning and feedback, while heeding the limitations the authors identify for current systems.
Design Implications¶
Context¶
Requirements¶
- AR systems whose limitations and training efficacy have been characterized
Constraints¶
- current AR systems have limitations the review explores
Target Learners¶
- sports practitioners (athletes and coaches)
Target Learning Goals¶
- motor skill learning and feedback in sports training
Claims¶
- Current AR systems have limitations and variable efficacy in training [+W]
- Different AR approaches might be used for learning and providing feedback in sports training [+W]
Related Strategies¶
Examples¶
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Key Sources¶
- Pooya Soltani, Antoine H.P. Morice. (2020). Augmented reality tools for sports education and training. Computers and Education. https://doi.org/10.1016/j.compedu.2020.103923
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-10-30 |
trust |
unverified — no one has confirmed this page's content |
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