Strategies

Design XRCL applications by building on fundamental CSCL pedagogy research, viewed through the lens of TICOL

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Evidence · 4 claims (3 for, 1 mixed) · 2 studies (1 qualitative, 1 theoretical), q2 · 0 of 2 report an effect size · 4 claims rest on one study

Description

The article recommends that designers of XRCL applications ground their pedagogical techniques in the established CSCL literature on scripts, predefined roles, and other techniques shown to enhance social interaction, interpreting that literature through TICOL's factors. The authors state: "We therefore suggest that the design of XRCL applications build on the fundamental research that has been conducted in CSCL, viewed through the lens of TICOL". They also note XR enables novel pedagogical techniques impossible in less immersive media, such as recording, pausing, and re-entering a recorded avatar interaction for reflective generative learning.

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Page metadata
Field Value
type strategy
id design-xrcl-building-on-cscl-pedagogy
title Design XRCL applications by building on fundamental CSCL pedagogy research, viewed through the lens of TICOL
description The article recommends that designers of XRCL applications ground their pedagogical techniques in the established CSCL literature on scripts, predefined roles, and other techniques shown to enhance social interaction,...
status review
generated by process:wiki-ingest on 2026-10-22
trust unverified — no one has confirmed this page's content
sources 1 — guido-makransky-gustav-bøg-petersen-2023

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