Claims

Students characterized their VR experience through a feeling of taking part in conversations, showing co-presence with the people in the film during collaborative reflection

Claim · All claims
Evidence · 1 study · qualitative r2 · q2
Currency · newest study 2024 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In collaborative reflection, students described feeling spoken to directly by people in the VR film and being participants in the conversations, an experience the authors interpret as co-presence and emancipatory immersion. → Kenneth Silseth 2024

Evidence

Kenneth Silseth 2024

Kenneth Silseth, Rolf Steier, Hans Christian Arnseth. (2024). Exploring students’ immersive VR experiences as resources for collaborative meaning making and learning. Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-023-09413-0

q2 · i? · qualitative · r2

Moment-by-moment turn-by-turn analysis of one group's dialogue (three students and their teacher) after viewing TWB. The analysis "shows how students, together with their teacher, talk about their experiences in TWB through the lens of co-presence and dialogue with the people in the film," with students building on each other's contributions.

"The analysis of Sequence 1 shows how students, together with their teacher, talk about their experiences in TWB through the lens of co-presence and dialogue with the people in the film."

Discussion

Page metadata
Field Value
type claim
id feeling-of-taking-part-in-vr-conversations
title Students characterized their VR experience through a feeling of taking part in conversations, showing co-presence with the people in the film during collaborative reflection
description Students characterized their VR experience through a feeling of taking part in conversations, showing co-presence with the people in the film during collaborative reflection
status review
evidence_strength weak
newest_evidence 2024
source_checked 2026-10-20
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — kenneth-silseth-2024

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