Strategies

Use interactive VR to study cognition under realistic, controlled boundary conditions

Strategy · All strategies
Evidence · 5 claims (5 for) · 1 study (1 causal), q3 · 0 of 1 report an effect size · 5 claims rest on one study

Description

The authors recommend VR as a research strategy because it combines ecological interactivity with experimental control: "VR environments offer substantial advantages in terms of rigorous experimental control and the ability to systematically and with precision manipulate boundary conditions". VR overcomes laboratory limitations such as lack of agency and embodiment and passive participant behavior. The article's paradigm emphasized high levels of interaction with both the virtual environment and characters.

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generated by process:wiki-ingest on 2026-10-26
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