Competency-based education: students advance through material independently upon demonstrating content mastery¶
Theory · All theories
Evidence · 3 claims (2 for, 1 mixed) · 2 studies (1 causal, 1 associational),q2· 0 of 2 report an effect size · 1 claim rests on one study
Description¶
The article defines competency-based education as a model in which "students move through material independently, advancing when they demonstrate content mastery." Proponents view competency-based approaches as a potential solution to student demand for flexible, career-relevant programs and to employer demand for skilled workers. The evaluated instantiation was a set of online competency-based information technology programs offered by a consortium of three community colleges under a federal TAACCCT grant.
Design Implications¶
Context¶
Requirements¶
- Programs must allow students to advance when they demonstrate content mastery rather than on seat time.
Constraints¶
- In the evaluated community college context, the model appeared best suited for mature, academically well-prepared students.
Target Learners¶
- community college students
- adult workers seeking re-employment and training
Target Learning Objectives¶
- demonstration of content mastery
- completion of career-relevant credentials
Claims¶
- A three-college consortium successfully implemented online competency-based programs as planned, meeting most implementation milestones and outcome targets [+W]
- Gatekeeper course completion rates were slightly lower for CBE participants than for comparison students, and credential completion differences varied by college [~W]
- Consortium-wide, 35 percent of participants completed a grant-funded program of study, with high employment rates and wage growth above the national average [+W]
Related Theories¶
- Competency-based education as a mastery-advancement model addressing flexibility and workforce-skill demands
- Competency-based education defined by variable-time mastery of measurable competencies
- Competency-based education measures learning rather than class time, letting students progress at a flexible pace upon demonstrating mastery
Examples¶
- Competency-based information technology program models in three community colleges
- Evaluate CBE programs against both implementation milestones and participant outcome targets, including comparison benchmarks
- Mastery Progression
- Mastery Based Progression
- Competency Based Progression
- Mastery Learning
- Competency Based Learning
- Mastery Based Retesting
- Game-Based Mastery Learning (e.g., Duolingo Pattern)
Key Sources¶
- Person, A. E., Thomas, J., & Goble, L. (2016). Implementation and Outcomes of Competency-Based Education in Three Community Colleges: Findings from the Comprehensive Evaluation of a TAACCCT Grant (Executive Summary). Oakland, CA: Mathematica Policy Research. https://www.mathematica.org/publications/implementation-and-outcomes-of-competencybased-education-in-three-community-colleges-findings
Page metadata
| Field | Value |
|---|---|
type |
theory |
title |
Competency-based education: students advance through material independently upon demonstrating content mastery |
description |
The article defines competency-based education as a model in which "students move through material independently, advancing when they demonstrate content mastery." Proponents view competency-based approaches as a pote... |
status |
review |
generated |
by process:wiki-ingest on 2026-10-09 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — person-2016 |
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