Six emerging design genres organize cyberlearning design research¶
Theory · All theories
Evidence · 1 claim (1 for) · 1 study (1 design),q2· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The report organizes cyberlearning design research into six general designs, which project leaders call genres: Community Mapping, Expressive Construction, Digital Performance Spaces, Virtual Peers and Coaches, Remote Scientific Labs, and Collaborative Learning with Touch Interfaces. It explains that "Project leaders aspire to create general designs (sometimes called genres) that go beyond what is possible in today's products and illuminate visions of how learning can be enhanced with technology in the future." Each genre pairs a computer science innovation with a learning science innovation, and a general design is one that could open opportunities for many specific learning resources and products.
Design Implications¶
Context¶
Requirements¶
- A genre must be an innovative general design, not already typical in existing products, that draws on convergent innovations in the learning sciences and computer science
Constraints¶
- The report states these six genres do not comprehensively summarize the research and development advances occurring throughout the cyberlearning portfolio
Target Learners¶
- learners across the lifespan in formal and informal settings
Target Learning Objectives¶
- STEM learning, collaboration, scientific argumentation, computational thinking, creative expression, civic engagement
Claims¶
Related Theories¶
- Convergent science: integrating learning sciences and computer science expertise
- Ambitious mashups: cyberlearning projects combine novel technologies, theories, methods, and equity goals in frontier-oriented integrations
- Three learning-theory areas organize cyberlearning theory work: collaborative learning, embodied learning, and identity
Examples¶
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Key Sources¶
- Roschelle, J., Martin, W., Ahn, J. & Schank, P. (Eds.). (2017). Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology. Menlo Park CA: SRI International. https://digitalpromise.dspacedirect.org/items/dafbe585-c0f8-4693-bde8-a6d847a58aad
Page metadata
| Field | Value |
|---|---|
type |
theory |
title |
Six emerging design genres organize cyberlearning design research |
description |
The report organizes cyberlearning design research into six general designs, which project leaders call genres: Community Mapping, Expressive Construction, Digital Performance Spaces, Virtual Peers and Coaches, Remote... |
status |
review |
generated |
by process:wiki-ingest on 2026-10-09 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — roschelle-2017 |
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