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Six emerging design genres organize cyberlearning design research

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Description

The report organizes cyberlearning design research into six general designs, which project leaders call genres: Community Mapping, Expressive Construction, Digital Performance Spaces, Virtual Peers and Coaches, Remote Scientific Labs, and Collaborative Learning with Touch Interfaces. It explains that "Project leaders aspire to create general designs (sometimes called genres) that go beyond what is possible in today's products and illuminate visions of how learning can be enhanced with technology in the future." Each genre pairs a computer science innovation with a learning science innovation, and a general design is one that could open opportunities for many specific learning resources and products.

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type theory
title Six emerging design genres organize cyberlearning design research
description The report organizes cyberlearning design research into six general designs, which project leaders call genres: Community Mapping, Expressive Construction, Digital Performance Spaces, Virtual Peers and Coaches, Remote...
status review
generated by process:wiki-ingest on 2026-10-09
trust unverified — no one has confirmed this page's content
sources 1 — roschelle-2017

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