Claims

Participants in the 360° VR video condition report higher interest and enjoyment than those learning via traditional video or posters

Claim · All claims
Evidence · 1 study · causal r2 · q3 · i3 large
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Design limits · Araiza-Alba 2020: groups were assigned but students were analysed as independent (read from the study by two models, 2026-10-30)

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i3 The 360° VR video group reported significantly higher interest/enjoyment than both the TV group and the poster group (Partial η2=.23). → Araiza-Alba 2020

Evidence

Araiza-Alba 2020

Araiza-Alba, P., Keane, T., Matthews, B., Simpson, K., Strugnell, G., Chen, W. S., & Kaufman, J. (2020). The potential of 360-degree Virtual Reality videos to teach water-safety skills to children. https://www.lsv.com.au/vr

q3 · i3 · causal · r2

One-way ANOVA on the IMI interest/enjoyment subscale across the three randomly assigned conditions found a significant difference ("Partial η2=.23"), with post hoc tests showing the 360° VR group exceeded both TV (p <.001) and poster (p <.001) groups.

"a one-way analysis of variance test indicated that there was a significant difference in the average level of enjoyment across different conditions (F(2, 167) = 18.602, p <.001, Partial η2=.23)."

Discussion

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generated by process:wiki-ingest on 2026-10-30
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