High-immersion VR produced significantly higher enjoyment than video instruction, with a medium effect size¶
Claim · All claims
Evidence · 1 study · causalr2·q3·i2medium
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i2 The VR group reported significantly higher enjoyment than the video group (η2 = .10, medium). → Kaplan-Rakowski 2026
Evidence¶
Kaplan-Rakowski 2026¶
Kaplan-Rakowski, R., Norton, S., & Wojdynski, T. (2026). The impact of high-immersion virtual reality on anatomy learning, enjoyment, presence, and cognitive load. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10676-1
q3 · i2 · causal · r2
MANCOVA in the same randomized experiment (N = 91) using five enjoyment items from the intrinsic motivation inventory (alpha .87). The VR group's mean (M = 4.34) exceeded the video group's (M = 3.28) with a printed medium effect size (η2 = .10).
"The mean value for enjoyment of the VR group (M = 4.34, SD = .59) was higher than the mean of the group using VR when compared to the group using video (M = 3.28, SD = .78). This difference in scores was statistically significant (F (1,89) = 44.94, p ≤ .000). The effect size was medium (η2 = .10)."
Discussion¶
Learner Variables¶
- Interest — outcome: instruction changes it
Related Claims¶
- Immersion in virtual reality adds extraneous load yet can boost transfer, enjoyment, and motivation while leaving retention unaffected — a broader claim this one bears on
- High-immersion VR produced a significantly higher sense of presence than video instruction, with a large effect size — related
- Middle-school students taking a virtual field trip via a 3D HMD report higher interest than students taking the same trip as a 2D video — related
- Middle-school students taking a virtual field trip via a 3D HMD report higher presence than students taking the same trip as a 2D video — related
- Participants in the 360° VR video condition report higher interest and enjoyment than those learning via traditional video or posters — related
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by process:wiki-ingest on 2026-10-28 |
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