Claims

Children learning water-safety content via 360° VR videos, traditional video, or posters show similar learning gains, with 95% improving knowledge and retaining it at one and eight weeks

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Children aged 10–12 showed improved water-safety knowledge after a workshop and retained it at one and eight weeks, with no significant difference across the three instructional mediums. → Araiza-Alba 2020

Evidence

Araiza-Alba 2020

Araiza-Alba, P., Keane, T., Matthews, B., Simpson, K., Strugnell, G., Chen, W. S., & Kaufman, J. (2020). The potential of 360-degree Virtual Reality videos to teach water-safety skills to children. https://www.lsv.com.au/vr

q3 · i? · causal · r2

Two-way ANOVA on 115 randomly assigned children (360° VR n = 46, TV n = 28, Poster n = 41) found a significant effect of Test but not Condition, indicating "all students learned water safety and hazard identification and retained their knowledge during the subsequent test at one and eight weeks".

"Results show the learning outcome was significantly different across the four tests conducted (F(3, 448) = 91.187, p <.001, Partial η2=.38), but not across different conditions (F(2, 448) = 2.102, p =.123, Partial η2=.009)."

Discussion

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