Playing mathematical board games at school significantly improved 3rd-grade students' ability to solve additive-change (transformation) problems¶
Claim · All claims
Evidence · 1 study · causalr2·q2·i0negligible
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i0 Children in the board-game group developed their ability to solve mathematical problems involving the transformation meaning of the addition field significantly more than controls (F= 5,917; p ≤ 0,05; η2 = 0,067). → Thomas Rajotte 2016
Evidence¶
Thomas Rajotte 2016¶
Thomas Rajotte, Christine Marcotte, Lisa Bureau-Levasseur. (2016). Evaluation of the Effect of Mathematical Routines on the Development of Skills in Mathematical Problem Solving and School Motivation of Primary School Students in Abitibi-Témiscamingue. Universal Journal of Educational Research 4(10): 2386-2391. https://doi.org/10.13189/ujer.2016.041017
q2 · i0 · causal · r2
One of seven ANCOVAs comparing the board-game experimental group with the control group on the three meanings of addition (Table 3, meaning of additive change, df error 83). The article reports a "moderate impact ... (η2 = 0,067)".
"we observed that children developed their ability to solve mathematical problems that involve the transformation meaning of the addition field (F= 5,917; p ≤ 0,05)."
Discussion¶
Related Claims¶
- Playing mathematical board games at school significantly increased 3rd-grade boys' introjected extrinsic motivation — related
- Playing classic African board games such as I'tche, Oware, Omweso, Ayo, and Tsoro facilitates mathematical learning — a broader claim this one bears on
- Playing students showed significant learning gains in mathematical achievement compared to control classes in grades 2, 4 and 6 — related
- Number Board Games Improve Numerical Knowledge — related
- The board-game group showed greater pre-post improvement than controls in reading fluency, maths fluency and calculus in grades two to six — related
- Songo gameplay develops computational thinking, including the culturally informed practice the review names songoputation — related
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