CA dimensions add only small explained variance beyond demographics and game play factors¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
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q2 i? The additional explained variance provided by including CA in the explanatory models was quite low, with demographic variables such as gender and age having much stronger predictive validity. → Nicholas David Bowman 2012
Evidence¶
Nicholas David Bowman 2012¶
Nicholas David Bowman, Daniel Schultheiss, and Christina Schumann. (2012). 'I'm Attached, and I'm a Good Guy/Gal!': How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games. CyberPsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2011.0311
q2 · i? · associational · r2
Authors' stated limitation of their own regression models: CA subdimensions added delta adjusted R-squared of 0.019 (pro-social) and 0.034 (anti-social) in Step 3, while demographics dominated Step 1.
"we should note that the additional explained variance provided by the inclusion of CA in our explanatory model is quite low. This can be partially explained by the fact that demographic variables such as gender and age had much stronger predictive validity"
Discussion¶
Related Claims¶
- Greater sense of control over one's character predicts pro-social gaming motivations
- Video game skill and time spent playing are associated with gaming motivations
- Younger male gamers report more anti-social motivations; pro-social gaming is more prevalent in older gamers
- Playing games in a variety of modes (local and online multiplayer; cooperative and team-based) is associated with higher adaptability and communication scores — related
- Demographic characteristics (gender, age, SES, school type, race/ethnicity) were only small correlates of high school students' school feelings, explaining less than 9% of variance in positive and less than 6% in negative feelings — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
ca-adds-small-variance-beyond-controls |
title |
CA dimensions add only small explained variance beyond demographics and game play factors |
description |
CA dimensions add only small explained variance beyond demographics and game play factors |
status |
review |
evidence_strength |
weak |
newest_evidence |
2012 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — nicholas-david-bowman-2012 |
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