Video game skill and time spent playing are associated with gaming motivations¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Highly skilled gamers reported more of both pro-social and anti-social motivations, and more hours playing the favorite MMO was associated with pro-social gaming motivations. → Nicholas David Bowman 2012
Evidence¶
Nicholas David Bowman 2012¶
Nicholas David Bowman, Daniel Schultheiss, and Christina Schumann. (2012). 'I'm Attached, and I'm a Good Guy/Gal!': How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games. CyberPsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2011.0311
q2 · i? · associational · r2
Hierarchical regression results from the 450-player survey: video game skill was significant in both models (pro-social beta = 0.246, p < 0.001; anti-social beta = 0.223, p < 0.001), and square-root-transformed hours playing was significant for pro-social motivations (p < 0.05).
"pro-social gaming motivations were highest in highly-skilled and less-educated gamers who felt a greater sense of control over their game character. We also found a significant association between the total hours one spent playing their favorite MMO and pro-social gaming motivations"
Discussion¶
Related Claims¶
- CA dimensions add only small explained variance beyond demographics and game play factors
- Greater sense of control over one's character predicts pro-social gaming motivations
- Video game engagement is predicted by hours of play, playing with others, gender, and task orientation, with hours of play the strongest predictor
- Younger male gamers report more anti-social motivations; pro-social gaming is more prevalent in older gamers
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
skill-and-hours-associated-with-gaming-motivations |
title |
Video game skill and time spent playing are associated with gaming motivations |
description |
Video game skill and time spent playing are associated with gaming motivations |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2012 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — nicholas-david-bowman-2012 |
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