Digital distraction research is predominantly quantitative (69.23%), focused on higher education (92.3% of studies), and relies mainly on surveys¶
Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesisr2·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Of the 26 reviewed studies, 18 (69.23%) used quantitative methods, five (19.24%) mixed-methods, and three (11.54%) qualitative designs. → Florence Martin 2025
q2 i? Surveys were the most common data collection method, employed in 20 of 26 studies (76.92%). → Florence Martin 2025 (2)
Evidence¶
Florence Martin 2025¶
Florence Martin, Siyu Long, Katy Haywood, Kui Xie. (2025). Digital distractions in education: a systematic review of research on causes, consequences and prevention strategies. Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10550-6
q2 · i? · review · r2
The review's methodological synthesis across the 26 included studies reports the design distribution verbatim: "quantitative methods (n = 18, 69.23%)", qualitative 11.54%, mixed-method 19.24%.
"The research design employed in digital distraction studies predominantly used quantitative methods (n = 18, 69.23%), with qualitative methods accounting for three (11.54%) and mixed-method designs used in five studies (19.24%)."
Florence Martin 2025 (2)¶
Florence Martin, Siyu Long, Katy Haywood, Kui Xie. (2025). Digital distractions in education: a systematic review of research on causes, consequences and prevention strategies. Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10550-6
q2 · i? · quant-synthesis · r2
The review reports surveys as the most used data collection method (20 studies, 76.92%), followed by interviews (n = 7, 26.92%) and grades/assessment scores (n = 6, 23.08%).
"Among the various data collection methods, surveys were employed in 20 studies (76.92%)."
Discussion¶
Related Claims¶
- Causes of digital distraction in education are distributed across technology distractors (51.95%), personal needs (37.66%), and instructional environment factors (10.39%) — related
- Consequences of digital distraction are predominantly personal performance issues (66.67%), followed by disrupted classroom instruction (23.33%) and problematic technology use (10%) — related
- Proposed prevention strategies for digital distraction divide into classroom environment regulations (41.03%), technology controls (30.77%), and personal behavioral interventions (28.21%) — related
- Most empirical studies adopted a quantitative research approach — related
- The 32 included studies were predominantly quantitative and cross-sectional, with questionnaire sample sizes ranging from 17 to 815 students — related
- Quantitative questionnaire methodology dominates digital competence research in higher education — related
- The review systematically analysed 44 writing-support tools across 26 quantitative and qualitative features — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
digital-distraction-research-methodological-profile |
title |
Digital distraction research is predominantly quantitative (69.23%), focused on higher education (92.3% of studies), and relies mainly on surveys |
description |
Digital distraction research is predominantly quantitative (69.23%), focused on higher education (92.3% of studies), and relies mainly on surveys |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — florence-martin-2025, florence-martin-2025-2 |
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