Digital game-based ICT was associated with significantly smaller effects on writing quality, but the finding rests on a single study¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Interventions incorporating digital games showed significantly smaller effects (b = −0.463, p = .001), though this rests on one study. → López 2026
Evidence¶
López 2026¶
López, P., Fidalgo, R., Álvarez-Moreno, C., Díaz-Tejedor, R., van den Bergh, H., & Rijlaarsdam, G. (2026). Compositional Analysis of Writing Instructional Practices Performed with Digital Tools: A Meta-Analysis. Educational Psychology Review. https://doi.org/10.1007/s10648-026-10153-4
q3 · i? · quant-synthesis · r2
ICT-type meta-regression across the study corpus; digital games were the least frequently implemented feature (n = 1 study). The article reports "significantly smaller effects" with the unstandardized coefficient b = −0.463, p = .001.
"The use of digital games was associated with significantly smaller effects (Fm(1, 39.76) = 13.79, p = .001; b = − 0.463, 95% CI [− 0.716, − 0.211])."
Discussion¶
Learner Variables¶
- Writing Skills — moderator: an instructional effect differs with it
Related Claims¶
- ICT-supported writing interventions targeting higher-level writing processes show a large overall positive effect on students' writing quality (g = 1.264) — related
- Digital game conditions produce significantly better learning outcomes than nongame conditions (g = 0.33) in media comparisons — related
- Multi-session game conditions outperform nongame conditions while single-session games do not, though total play duration shows no association with effect size — related
- Multi-session game interventions show significantly larger learning benefits than single-session interventions, while total play duration shows no association with effect size — related
- Single noncollaborative, noncompetitive play shows the largest learning effects, significantly larger than single competitive play — related
- Schematic visual games show larger learning effects than realistic games, which show no significant benefit over nongame conditions — related
- Single noncollaborative, noncompetitive play shows the largest learning effects; single competitive play shows no benefit relative to nongame conditions — related
- Third-person camera perspective games show significant learning benefits while first-person perspective games show no significant benefit — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
digital-games-smaller-writing-effects-single-study |
title |
Digital game-based ICT was associated with significantly smaller effects on writing quality, but the finding rests on a single study |
description |
Digital game-based ICT was associated with significantly smaller effects on writing quality, but the finding rests on a single study |
status |
review |
evidence_strength |
weak |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-21 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — lópez-2026 |
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