Claims

Single noncollaborative, noncompetitive play shows the largest learning effects; single competitive play shows no benefit relative to nongame conditions

Claim · All claims
Evidence · 1 study · quant-synthesis r3 · q3 · i2 medium
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 Effects were largest for single noncollaborative/noncompetitive play (g = 0.45), the only player-configuration category with significant gains; single competitive play showed no significant effect (g = −0.06). → Clark 2016

Evidence

Clark 2016

Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065

q3 · i2 · quant-synthesis · r3

Meta-regression moderator analysis of player grouping in media comparisons (Table 3: single noncollab g = 0.45, a medium effect; single competitive g = −0.06; collaborative team competition g = 0.22; multiplayer/MMO g = −0.05). The review reports significantly larger effects for single noncompetitive play versus the other configurations.

"average effects were significantly larger for games with single players (with no formal collaboration or competition) relative to those using single/competitive play (b = 0.69, p < .001, 95% CI [0.39, 0.99]), collaborative team competitions (b = 0.29, p = .03, 95% CI [0.02, 0.56]), or multiplayer/MMOs (b = 0.49, p = .001, 95% CI [0.21, 0.78])."

Discussion

Page metadata
Field Value
type claim
id single-noncompetitive-play-largest-effects
title Single noncollaborative, noncompetitive play shows the largest learning effects; single competitive play shows no benefit relative to nongame conditions
description Single noncollaborative, noncompetitive play shows the largest learning effects; single competitive play shows no benefit relative to nongame conditions
status review
evidence_strength moderate
newest_evidence 2016
generated by process:wiki-ingest on 2026-10-15
trust unverified — no one has confirmed this page's content
sources 1 — clark-2016

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