Subjective experience on the easiest RAPM items matches that of insight problems, while difficult items resemble analytic problems¶
Claim · All claims
Evidence · 1 study (2 entries) · associationalr2·q3
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2024: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? For Certainty, 8 difficult RAPM items were reliably lower than the insight items' rating while 8 primarily easy items surpassed or equated it. → Adam Chuderski 2021
q3 i? For Suddenness, 11 moderate and difficult RAPM items yielded reliably lower ratings than insight items, while the easiest item even surpassed the insight items' value. → Adam Chuderski 2021 (2)
Evidence¶
Adam Chuderski 2021¶
Adam Chuderski, Jan Jastrzębski, Bartłomiej Kroczek, Hanna Kucwaj, Michał Ociepka. (2021). Metacognitive experience on Raven’s matrices versus insight problems. Metacognition and Learning 16:15–35. https://doi.org/10.1007/s11409-020-09236-6
q3 · i? · associational · r2
Comparison of correct-trial ratings across the 20 RAPM items against the four interleaved computerized insight problems (BF10 > 3.0 criterion), shown in Fig. 3c. Easy items matched or exceeded insight-level Certainty; difficult items fell below it.
"For Certainty, 8 difficult RAPM item ratings were reliably lower than for the rating for insight items, 8 primarily easy items surpassed or equated it, and 4 moderate items yielded an inconclusive difference."
Adam Chuderski 2021 (2)¶
Adam Chuderski, Jan Jastrzębski, Bartłomiej Kroczek, Hanna Kucwaj, Michał Ociepka. (2021). Metacognitive experience on Raven’s matrices versus insight problems. Metacognition and Learning 16:15–35. https://doi.org/10.1007/s11409-020-09236-6
q3 · i? · causal · r2
Item-by-item comparisons of Suddenness ratings against the computerized insight problems (Fig. 3b). Moderate and difficult items were reliably less sudden than insight items; the easiest item exceeded the insight value.
"For Suddenness, as many as 11 moderate and difficult RAPM items yielded reliably lower ratings than did insight items, the 8 easy items yielded inconclusive comparisons, and the easiest item even surpassed the insight items value."
Discussion¶
Related Claims¶
- Mean solution time almost perfectly predicts item-level Suddenness and Certainty, and fast performance signals easy items while deliberation signals hard ones — related
- Suddenness and Certainty ratings decrease as RAPM item difficulty increases, with Certainty showing a strong effect — a broader claim this one bears on
- The four-dimensional subjective-experience ratings are validated against classic insight and analytic problems, with Intuition and Suddenness differentiating the problem categories — related
- Across participants, RAPM scores correlate positively with Certainty but not with Intuition or Suddenness — related
- Intuition ratings are unaffected by RAPM item difficulty, indicating stable strategy across items — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
easy-rapm-items-insight-like-experience |
title |
Subjective experience on the easiest RAPM items matches that of insight problems, while difficult items resemble analytic problems |
description |
Subjective experience on the easiest RAPM items matches that of insight problems, while difficult items resemble analytic problems |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2021 |
recheck_by |
2024 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — adam-chuderski-2021, adam-chuderski-2021-2 |
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