Suddenness and Certainty ratings decrease as RAPM item difficulty increases, with Certainty showing a strong effect¶
Claim · All claims
Evidence · 1 study (2 entries) · associationalr2·q3·i2–i3
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i2 Suddenness reliably decreased as a function of RAPM item difficulty with a moderate effect size. → Adam Chuderski 2021
q3 i3 Certainty reliably decreased as a function of RAPM item difficulty with a strong effect size. → Adam Chuderski 2021 (2)
Evidence¶
Adam Chuderski 2021¶
Adam Chuderski, Jan Jastrzębski, Bartłomiej Kroczek, Hanna Kucwaj, Michał Ociepka. (2021). Metacognitive experience on Raven’s matrices versus insight problems. Metacognition and Learning 16:15–35. https://doi.org/10.1007/s11409-020-09236-6
q3 · i2 · associational · r2
BANOVA on 1017 correct-solution ratings across 20 RAPM items with participant as random factor, in a study of 100 adults. The article reports Suddenness "reliably decreased as a function of the item difficulty" with ηp2 = .07, BF10 > 999.
"Suddenness reliably decreased as a function of the item difficulty, BF 10 > 999, and yielded a moderate effect size of ηp2 = .07."
Adam Chuderski 2021 (2)¶
Adam Chuderski, Jan Jastrzębski, Bartłomiej Kroczek, Hanna Kucwaj, Michał Ociepka. (2021). Metacognitive experience on Raven’s matrices versus insight problems. Metacognition and Learning 16:15–35. https://doi.org/10.1007/s11409-020-09236-6
q3 · i3 · associational · r2
Same BANOVA on correct-solution ratings across the 20 RAPM items. Certainty showed a strong difficulty effect, ηp2 = .24, BF10 > 999, and Pleasure yielded a virtually identical effect.
"A reliable effect was observed also for Certainty, BF 10 > 999, and it was strong, ηp2 = .24 (Pleasure yielded a virtually identical effect)."
Discussion¶
Related Claims¶
- Correct RAPM solutions yield higher Suddenness and Certainty and lower Intuition than incorrect solutions, with a Certainty-by-difficulty interaction — related
- Subjective experience on the easiest RAPM items matches that of insight problems, while difficult items resemble analytic problems — a narrower finding that bears on this claim
- Intuition ratings are unaffected by RAPM item difficulty, indicating stable strategy across items — related
- Across participants, RAPM scores correlate positively with Certainty but not with Intuition or Suddenness — related
- Mean solution time almost perfectly predicts item-level Suddenness and Certainty, and fast performance signals easy items while deliberation signals hard ones — related
- The four-dimensional subjective-experience ratings are validated against classic insight and analytic problems, with Intuition and Suddenness differentiating the problem categories — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
suddenness-certainty-decrease-rapm-difficulty |
title |
Suddenness and Certainty ratings decrease as RAPM item difficulty increases, with Certainty showing a strong effect |
description |
Suddenness and Certainty ratings decrease as RAPM item difficulty increases, with Certainty showing a strong effect |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2021 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — adam-chuderski-2021, adam-chuderski-2021-2 |
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