Claims

In eSpark quests requiring three post-quiz attempts, students reached the 80 percent mastery criterion only 14 percent of the time

Claim · All claims
Evidence · 1 study · design r2 · q2
Currency · newest study 2016 · checked against its sources 2026-10-17 (automated, 1 of 1 entry) · not reviewed by a person
Evidence quality · No study behind this claim is a peer-reviewed article with a DOI: it rests on a source with no registered publication record (a web page, book or unpublished report). It is kept because 2 design pages cite it; treat it as a lead to check, not an established finding.

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In over 50 percent of completed eSpark quests students needed all three post-quiz attempts, and among three-attempt quests students scored 80 percent or more only 14 percent of the time, being promoted after making a video instead. → Gadgil 2016

Evidence

Gadgil 2016

Gadgil, S., & Louw, M. (2016). Rapid Cycle Pilots: Improving Ed-Tech Products through Feedback. Learning Media Design Center, Carnegie Mellon University. Report to Digital Promise. https://digitalpromise.dspacedirect.org/items/5364ec3a-0d6d-4252-8885-4484e657fde7

q2 · i? · design · r2

Analysis of eSpark log data on 2078 completed quests from September 10 to May 6. The report found "students scored a mastery level of 80 percent or more only 14 percent of the times" on three-attempt quests; the rest were promoted after making a video.

"Furthermore, of those quests in which students needed three attempts on the post-test, students scored a mastery level of 80 percent or more only 14 percent of the times (See Figure 4)."

Discussion

Page metadata
Field Value
type claim
id espark-post-quiz-mastery-failure-rate
title In eSpark quests requiring three post-quiz attempts, students reached the 80 percent mastery criterion only 14 percent of the time
description In eSpark quests requiring three post-quiz attempts, students reached the 80 percent mastery criterion only 14 percent of the time
status review
evidence_strength moderate
newest_evidence 2016
source_checked 2026-10-17
generated by process:wiki-ingest on 2026-10-09
trust unverified — no one has confirmed this page's content
sources 1 — gadgil-2016

Frontmatter is the page's machine-readable record — see the Schema & Guide.