Claims

Students rank understanding-checks, problem identification and interactivity as the top benefits of EVS use, with fun ranked last

Claim · All claims
Evidence · 1 study · associational r1 · q2
Currency · newest study 2008 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The highest-ranked benefit was checking understanding of course material, followed by identifying problem areas and making lectures more interactive; 'fun' ranked seventh. → Samuel O. King and Carol Robinson 2008

Evidence

Samuel O. King and Carol Robinson 2008

Samuel O. King and Carol Robinson. (2008). 'Pretty Lights' and Maths! Increasing student engagement and enhancing learning through the use of electronic voting systems. Mathematics Education Centre, Loughborough University. https://doi.org/10.1016/j.compedu.2009.01.012

q2 · i? · associational · r1

Ranking exercise on the main questionnaire with points assigned 3/2/1/0 across first, second and third placements; results shown in Table 1. Descriptive ranking only; no effect size is printed, so impact is null.

"To determine which attributes of handset use students found the most beneficial, students were given a list of seven benefits on the main questionnaire and asked to rank the three benefits that they considered the most important in the order: 1 st, 2nd and 3 rd"

Discussion

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